BALLNBOXPLAY ↗

THE VOLUMES

50 levels.
Box behaviour.

A ball. A box. Anywhere.

Five Volumes. Ten levels each. All five use the same dark, gridded court. The box’s movement, orientation and opening become progressively more demanding.

VOL. 01 · LEVELS 01–10 · GRIDDED COURT

First movements.

The box starts still. The arrangement is temporary. Establish direction and power. Sideways movement, distance changes, rises and turns follow. Smaller targets then combine sliding, spinning and tilting.

VOL. 02 · LEVELS 11–20 · GRIDDED COURT

Further movement.

Swings reverse. Routes stop and start. Corners and edges serve as pivots. The box changes height and depth. Later levels combine several movements at once. Allow for all of them.

VOL. 03 · LEVELS 21–30 · GRIDDED COURT

Variable openings.

The opening changes width. Its pulse joins sideways travel, depth changes, rises and turns. Double pulses and variable windows follow. Arrival time now requires closer attention.

VOL. 04 · LEVELS 31–40 · GRIDDED COURT

Tip. Roll. Hop.

The box tips around an edge, rolls and recovers. It then leaves the ground. This is permitted. Hops vary in distance and height. Grounded turns and combined roll-and-hop sequences follow.

VOL. 05 · LEVELS 41–50 · GRIDDED COURT

Combined operations.

Broad pendulum swings cross the court and travel through depth. Turns and changing openings join them. Rolls, hops and uneven rhythms follow. The final combinations have tighter openings. The objective remains unchanged.

Land a shot to advance. Clear a Volume to enter the next. Your run score carries through all 50 levels. Consult how to play for controls and scoring.

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